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- /* Set up basic data that needs to be in fixed point, to avoid data
- definition hassles. */
- #include "polygon.h"
-
- /* Transformation from world space into view space (no transformation,
- currently) */
- static int IntWorldViewXform[3][4] = {
- {1,0,0,0}, {0,1,0,0}, {0,0,1,0}};
-
- void InitializeFixedPoint()
- {
- int i, j;
-
- for (i=0; i<3; i++)
- for (j=0; j<4; j++)
- WorldViewXform[i][j] = INT_TO_FIXED(IntWorldViewXform[i][j]);
- }